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Realised with Autodesk Max – Picture via Autodesk Unity 2017.2 “ Together we are improving FBX interoperability to increase productivity and give creators a better workflow in their asset pipelines so they can unleash their creativity. Unity developers turn to Autodesk for the deepest 3D modeling and animation toolsets available ,” said André Gauthier, Studio Lead at Unity. Their streamlined process which includes asset sharing and in-game iteration will improve artists’ capabilities working in the company and in both Autodesk 3ds Max and Autodesk Maya. Thanks to this collaboration, Unity Technologies, creator of a flexible and high-performance end-to-end development platform will be the first creation engine that has source code access to the Autodesk FBX SDK. Unity Technologies and AutoDesk will work together to create a greater link with several Autodesk media & entertainment tools.
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